Golf Game Dev Progress #1

Learning Godot4 and design, de-rusting maths

Sony hates PC users

They kept on keeping so many exclusive throughout the ages, eventually we can enjoy the odd remake on Steam but we’re missing and bunch and namely, one if not the best Golf game series. みんなのGOLF?まじかよ。

Make your own then

With the recent releases of Godot 4, I’ve been trying to rush a prototype to get the basic structure out of the way until further Godot 4 polishing.

pic.twitter.com/0HVpAegOJs

— 現実的な空想的社会改良家 (@a0_kami) December 30, 2022

Worst challenge in each of my projects is the terrain. This either require manually crafting and drawing each and every triangle of often huge and highly detailed environments, or simply:

  • Pick specific tech for your needs: heightmap, clipmap, meshgrid, raymarching SDF, …
  • Split in chunks so its easier on the engine, implement LODs for decent performance
  • Implement texture blending for seamless assets transitions ?
  • Implement gameplay features on top of the terrain system in order to retrieve sample terrain properties
  • In-game level editor, yeah why not…

There are a few plugins and extensions on Godot4 already but one never fits all.

got a dummy terrain to implement and fine-tune physics 😁 ⛳️ pic.twitter.com/PPo4reYiel

— 現実的な空想的社会改良家 (@a0_kami) January 13, 2023

Eventually getting there, still struggling with physics a bit but slowly, basic controls and gameplay loop is working, we just gotta keep iterating.

pic.twitter.com/rYHw7BuDdV

— 現実的な空想的社会改良家 (@a0_kami) January 15, 2023

And finally some lousy design research for the result screen UI.

Golf Game Dev Course Result Design